Hello all, We have upgraded our website to run on our new CSS framework Artemis, this is still in testing and will still take some time to tidy up, this will eventually be shared on GitHub. Anyway, @ us on discord if there are any clear issues! That’s all for now!
I am Reece Mackie, Co-Founder, Manager and Lead Developer at NerdThings. I have been coding for over 7 years, and really enjoy all kinds of projects. My favourite languages are: C++, C#, JS, Lua. I can also code in: HTML, CSS, (bits of) Python, Visual Basic (Yuck!), GML (GameMaker), Java. I am also a website administrator at Heart of the Travellers
Hello all! We have just released a beta for both the web store and the NerdThings Client. These can be accessed from https://store.nerdthings.co.uk. This now allows you to “purchase” free products and download games in the client. Paid products are not yet supported. That’s all for now!!
Hello all! This is just a quick post to say we are working on the NerdThings client, if you want to test this out and give feedback, feel free to download the client from here. Please note that the client is a work in progress, just download the zip file, unzip it somewhere and run […]
Hello all, We have decided to (again) rebrand NerdThings with a fresh lick of paint, we are now using an extremely basic logo which we hope is easy on the eyes and recognisable. Any feedback is greatly appreciated, contact us with any on the Discord or Contact Form. Update: Should’ve added the logos! That’s all […]
Hello all! It has been 2 years since we began work on our Inferno engine, and it has been fairly rough. We have had many downfalls and spent lots more time that we would have liked, the end goal was to have this engine power our next game. We have made the decision to cancel […]
Hello everyone! This is just a quick post to wish everyone a happy new year from all of us at NerdThings! We have fantastic plans for this year as detailed in our last post, we hope that you are as excited as we are! Thanks for following developments!
Hello all, 2018 is very nearly finished, and I’d like to share with you what we have achieved this year, and what we have planned for the next year. This year, we have gotten our Inferno game engine from a mess of frameworks to a complete C++ library of its own. We also created a […]
Hi all! This is just a quick post to announce that we have added a Roadmap to the Inferno page, this allows anyone to check what we are working on, and when things are expected to be finished, as well as allow potential contributors to the project to know what needs worked on. We hope […]
Hello all! The website experience has now been greatly improved: the blog page and the front page have received a makeover as well as a contact form. All of our staff members now also have blog accounts so they can post news about what they are doing on the site. Categories have also been improved, […]