Hello all! It has been 2 years since we began work on our Inferno engine, and it has been fairly rough. We have had many downfalls and spent lots more time that we would have liked, the end goal was to have this engine power our next game. We have made the decision to cancel […]
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Hello everyone! This is just a quick post to wish everyone a happy new year from all of us at NerdtThings! We have fantastic plans for this year as detailed in our last post, we hope that you are as excited as we are! Thanks for following developments! Reece Mackie, Manager and Lead Developer
Hello all, 2018 is very nearly finished, and I’d like to share with you what we have achieved this year, and what we have planned for the next year. This year, we have gotten our Inferno game engine from a mess of frameworks to a complete C++ library of its own. We also created a […]